#ifndef INIT_ENEMY_SCRIPT_H_
#define INIT_ENEMY_SCRIPT_H_

#include "Script.h"

class CInitEnemyScript : public CScript
{

public:

	CInitEnemyScript( void );
	~CInitEnemyScript( void );

	void CallInitGroundEnemy( float& fX, float& fY, int& nWidth, int& nHeight, int& nHealth, int& nDamage, int& nID, float& fSpeed, float& fJump );
	void CallInitAirEnemy( float& fX, float& fY, int& nWidth, int& nHeight, int& nHealth, int& nDamage, int& nID, float& fSpeed );
	void CallInitMageEnemy( float& fX, float& fY, int& nWidth, int& nHeight, int& nHealth, int& nDamage, int& nID, float& fSpeed, float& fJump );
	void CallInitSentinelEnemy( float& fX, float& fY, int& nWidth, int& nHeight, int& nHealth, int& nDamage, int& nID, float& fSpeed, float& fJump );

};

#endif